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从Samples中入门IOS开发(四)------ 基于socket的网络编程

 
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SimpleNetworkStreams展示了如何基于Socket网络编程,实现了一个很典型的局域网内网络数据传输的场景,一个是client向server端发送本地的图片文件,另一个是client向server端下载图片到本地文件。抽取出来的一般流程:

  • server开启socket监听

此处IOS的一般做法是三步走:

第一步:创建系统级的socket,并绑定端口

    port = 0;
    
    fd = socket(AF_INET, SOCK_STREAM, 0);
    success = (fd != -1);
    
    if (success) {
        memset(&addr, 0, sizeof(addr));
        addr.sin_len    = sizeof(addr);
        addr.sin_family = AF_INET;
        addr.sin_port   = 0;
        addr.sin_addr.s_addr = INADDR_ANY;
        err = bind(fd, (const struct sockaddr *) &addr, sizeof(addr));
        success = (err == 0);
    }
    if (success) {
        err = listen(fd, 5);
        success = (err == 0);
    }
    if (success) {
        socklen_t   addrLen;

        addrLen = sizeof(addr);
        err = getsockname(fd, (struct sockaddr *) &addr, &addrLen);
        success = (err == 0);
        
        if (success) {
            assert(addrLen == sizeof(addr));
            port = ntohs(addr.sin_port);
        }
    }

这里用port=0是让系统自动随机找一个空闲端口。其他都是基于c风格对系统函数的直接调用。

第二步:用IOS的socket(CFSocket)包装系统socket

CFSocketContext context = { 0, (__bridge void *) self, NULL, NULL, NULL };

assert(self->_listeningSocket == NULL);
self->_listeningSocket = CFSocketCreateWithNative(
    NULL, 
    fd, 
    kCFSocketAcceptCallBack, 
    AcceptCallback, 
    &context
);
success = (self->_listeningSocket != NULL);

if (success) {
    CFRunLoopSourceRef  rls;
    
    fd = -1;        // listeningSocket is now responsible for closing fd

    rls = CFSocketCreateRunLoopSource(NULL, self.listeningSocket, 0);
    assert(rls != NULL);
    
    CFRunLoopAddSource(CFRunLoopGetCurrent(), rls, kCFRunLoopDefaultMode);
    
    CFRelease(rls);
}

这里包装socket的目的是便于后面的事件侦听和处理,把基于原生态socket的开发转到IOS的层面上来,这里accept事件侦听函数是AcceptCallback,并在单独thread中执行。

第三步:通过NSNetService发布socket

if (success) {
    self.netService = [[NSNetService alloc] initWithDomain:@"local." type:@"_x-SNSUpload._tcp." name:@"Test" port:port];
    success = (self.netService != nil);
}
if (success) {
    self.netService.delegate = self;
    
    [self.netService publishWithOptions:NSNetServiceNoAutoRename];
    
    // continues in -netServiceDidPublish: or -netService:didNotPublish: ...
}

这里是基于NSNetService把先前创建的socket发布出去,便于clienti连接和请求。

  • client发起socket连接请求

这里是client通过前面server发布出来了netservice,发起对socket的连接:

netService = [[NSNetService alloc] initWithDomain:@"local." type:@"_x-SNSUpload._tcp." name:@"Test"];

  • server监听并处理数据请求

server会在accept的事件侦听的回调函数里对socket打开stream,并侦听stream上的各种IO事件:

CFStreamCreatePairWithSocket(NULL, fd, &readStream, NULL);
assert(readStream != NULL);

self.networkStream = (__bridge NSInputStream *) readStream;

CFRelease(readStream);

[self.networkStream setProperty:(id)kCFBooleanTrue forKey:(NSString *)kCFStreamPropertyShouldCloseNativeSocket];

self.networkStream.delegate = self;
[self.networkStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];

[self.networkStream open];

- (void)stream:(NSStream *)aStream handleEvent:(NSStreamEvent)eventCode
    // An NSStream delegate callback that's called when events happen on our 
    // network stream.
{
    assert(aStream == self.networkStream);
    #pragma unused(aStream)

    switch (eventCode) {
        case NSStreamEventOpenCompleted: {
            [self updateStatus:@"Opened connection"];
        } break;
        case NSStreamEventHasBytesAvailable: {
            NSInteger       bytesRead;
            uint8_t         buffer[32768];

            [self updateStatus:@"Receiving"];

            // Pull some data off the network.
            
            bytesRead = [self.networkStream read:buffer maxLength:sizeof(buffer)];
            if (bytesRead == -1) {
                [self stopReceiveWithStatus:@"Network read error"];
            } else if (bytesRead == 0) {
                [self stopReceiveWithStatus:nil];
            } else {
                NSInteger   bytesWritten;
                NSInteger   bytesWrittenSoFar;

                // Write to the file.
                
                bytesWrittenSoFar = 0;
                do {
                    bytesWritten = [self.fileStream write:&buffer[bytesWrittenSoFar] maxLength:bytesRead - bytesWrittenSoFar];
                    assert(bytesWritten != 0);
                    if (bytesWritten == -1) {
                        [self stopReceiveWithStatus:@"File write error"];
                        break;
                    } else {
                        bytesWrittenSoFar += bytesWritten;
                    }
                } while (bytesWrittenSoFar != bytesRead);
            }
        } break;
        case NSStreamEventHasSpaceAvailable: {
            assert(NO);     // should never happen for the output stream
        } break;
        case NSStreamEventErrorOccurred: {
            [self stopReceiveWithStatus:@"Stream open error"];
        } break;
        case NSStreamEventEndEncountered: {
            // ignore
        } break;
        default: {
            assert(NO);
        } break;
    }
}

以上代码是server监听到有数据发过来时,把数据写入本地文件中,这里实际上就是把网络inputstream写入File的outputstream。这里handleevent方法是当设置了self.networkStream.delegate = self后IO事件的回调函数,handleevent里就需要根据不同的事件类型进行不同的处理。

  • client发送和接受数据流

client的数据处理与server类似也是通过对网络stream的事件监听来完成:

self.networkStream = output;
self.networkStream.delegate = self;
[self.networkStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];

[self.networkStream open];

- (void)stream:(NSStream *)aStream handleEvent:(NSStreamEvent)eventCode
    // An NSStream delegate callback that's called when events happen on our 
    // network stream.
{
    assert(aStream == self.networkStream);
    #pragma unused(aStream)

    switch (eventCode) {
        case NSStreamEventOpenCompleted: {
            [self updateStatus:@"Opened connection"];
        } break;
        case NSStreamEventHasBytesAvailable: {
            assert(NO);     // should never happen for the output stream
        } break;
        case NSStreamEventHasSpaceAvailable: {
            [self updateStatus:@"Sending"];
            
            // If we don't have any data buffered, go read the next chunk of data.
            
            if (self.bufferOffset == self.bufferLimit) {
                NSInteger   bytesRead;
                
                bytesRead = [self.fileStream read:self.buffer maxLength:kSendBufferSize];
                
                if (bytesRead == -1) {
                    [self stopSendWithStatus:@"File read error"];
                } else if (bytesRead == 0) {
                    [self stopSendWithStatus:nil];
                } else {
                    self.bufferOffset = 0;
                    self.bufferLimit  = bytesRead;
                }
            }
            
            // If we're not out of data completely, send the next chunk.
            
            if (self.bufferOffset != self.bufferLimit) {
                NSInteger   bytesWritten;

                bytesWritten = [self.networkStream write:&self.buffer[self.bufferOffset] maxLength:self.bufferLimit - self.bufferOffset];
                assert(bytesWritten != 0);
                if (bytesWritten == -1) {
                    [self stopSendWithStatus:@"Network write error"];
                } else {
                    self.bufferOffset += bytesWritten;
                }
            }
        } break;
        case NSStreamEventErrorOccurred: {
            [self stopSendWithStatus:@"Stream open error"];
        } break;
        case NSStreamEventEndEncountered: {
            // ignore
        } break;
        default: {
            assert(NO);
        } break;
    }
}
这里的过程与server端正好相反,是从file的Inputstream中读入数据,并写入网络的outputsteam中。

以上就是我理解的IOS中Socket网络编程的一般模式。

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